![]() ![]() If your timing is slightly off, Popo won't turn around, but Nana will (meaning Popo tilts in one direction, Nana dash attacks in the other). Down-Smash works the same as down-tilt though. If your timing is right Popo will do an-Fsmash instead (despite the C-stick being held up). What's interesting though is, I couldn't get him to Up-Smash while Nana did her thing. If you use Smash Stick, Popo will do an F-Smash instead while Nana dash attacks (duh). You can do it with Popo doing Up / Down tilts instead while Nana dash attacks (just tilt left with the direction stick, and Up/Down instead on the C-Stick). Obviously this works with the opposite directions too. There's a lot of variations to it, and here's what else I've found: If you did it right, Popo will turn around and F-Tilt, and Nana will turn around, lunge left and do a Dash attack at the same time. Run right, then slam the direction stick and the C-Stick left at the same time. My preferred being A+B! With A+B Smash on, this will cause Nana to buffer a charged forward smash, making it the easiest and most consistent way to desync without even moving! You can also use tiltstick in any direction, or A + any direction, or A&B + any direction to buffer directional attacks.I may have found a new method to not only desynch, but also to cover a LOT of area with hitboxes. Turns out, a lot of buttons will initiate a shield grab. If you try to hold B after shield grab, for example, you are providing a new buffer for them both. By doing this, you cancel Popo's buffer but keep Nana's buffer. Our only limit here is that the input you do during shield must cause a shield grab to occur. So what else can we use to cancel a buffer for Popo, but keep it for Nana? If you are holding shield, then press and hold A, Popo will grab thus removing any buffer for Popo, but if you hold A you continue to buffer for Nana since she hasn't performed an action yet! So now if you let go of Shield, Nana performs this A move. Now, in Smash Ultimate, only Popo has the ability to grab. For example, if I charge a Smash then hold B, when the Smash ends the B move will come out- but only once. In Smash Ultimate, there is a hold buffer. The first method has Nana doing a Jab, where you need to react rather quickly to successfully desync. This way Nana charges a Smash and you have all the time in the world to desync. Better method is to Shield + A&B with A&B Smash set to on, then let go of Shield but hold down A&B. Shield + Attack, then let go of Shield but hold down Attack. If you land a freeze after a grab, you can force the chain grab (don't know the inputs for these though.) I could be wrong, but I think theres a wait to buffer nana's taunt into an attack. It should desync the attack so you have 2 hitboxes. Upon landing, most people will have Popo use a side special, while Nana comes down with a dair. IMMEDIATELY followed by Jump (bumper) + cstick direction (causing a rising aerial). Jump (bumper) -> Down on the joystick to start fast fall -> cstick direction for aerial While Nana is going to perform a rising nair/fair/dair/uair.Įssentially the input would be something like this: Here's what you want to do: Popo should fastfall his jump so he can land in a falling nair/fair/dair/uair. This is a little harder, and one of the reasons you want to make use of your jump + cstick. You can desync off the aerial by having Popo land in the start of an aerial and have nana land in the recovery of an aerial Your second option is to desync off your aerial, this is going to allow you to put more aerial pressure down. This desync will allow you to put pressure on your opponent in neutral, while they are trying to come for advantage Special(B) - (Hold Z in the first couple frames of your special) -> (In the first 3-5 frames of your grab animation) Directional Special Once you have the controller set up, you can look at the buffering method.įirst option is to buffer your grab, when you miss, forces nana to use a special attack. Bind your c-stick to tilt attack - Makes all you're aerials 1:1 input (ie: up on this c-stick is now up tilt or up air, etc.).This will give you easier access to wave dash back to the ground to help with speed Bind a default jump (X or Y) to your shield.Bind a bumper to jump (left is what I usually see, but i use right with Fox because it's easier to shorthop aerial).Fair warning, I don't really play Icy's but have a friend who does pretty competively.īasically, you will need a controller set up that allows you to buffer b, while doing falling nairs, or rising nairs. ![]()
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